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Understanding Aggro Management in Tower Rush Scenarios

However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.


This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.


How Units See the Arena


Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.


As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.


  • Building-targeting units usually have larger sight ranges.
  • Place distractions closer to them.
  • Always account for the unit's movement speed.

Manipulating the Z-Axis and Hitboxes


You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.


The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.


Targeting MechanicTactical Application
Proximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attacker
RetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby

Practice Makes Perfect


Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.


You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.



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